Does Coal double Poly Loot gold mine income?
Recaps say 2x. Confirm duration and stacking in live UI. This wiki will not print a fake hourly.

Poly Loot gold mine is a passive coin generator unlocked by a cave quest — the same chain that later hands you Miner Tom. Recaps name Gold / Iron / Coal as upgrade inputs, and Coal as a 2x gold-rate buff. Max level and a full ROI table are not published. A mining recap guessed level 3 as a cap while admitting they were not maxed — Unverified. Place 124032631078772. Verified September 15, 2026. Do not treat a fan calculator as official.
| Fact | Detail |
|---|---|
| Unlock | Cave quest (before or beside Miner Tom in the chain) |
| Job | Passive coins while you quest / mine / fight |
| Upgrade mats | Gold, Iron, Coal (reported) |
| Coal | 2x gold rate reported; duration/stack TBA |
| Max level | Unpublished · “level 3 max” Unverified |
| Example payout | One recap cited ~12,000 gold while AFK/tasks — not a formula |
| Place | 124032631078772 |
| Last verified | September 15, 2026 |
Upgrade when the UI shows you can afford the next level and you still have pickaxe crafts in mind — do not dump every Iron into the building if you are still on a Wood pickaxe. Recaps show level 1 already asking for some Gold, Iron, and likely Coal.
Take the quest the moment it appears so coins tick during the rest of the cave chain. That is the whole point of a passive building.

This wiki will not print gold per hour per level. We do not have a complete cost ladder. If a tool asks you to enter “level 12 income,” that number was invented.
One recap mentioned about 12,000 free gold while AFK or doing tasks with a 2x running. Treat it as a vibe check, not a target.
Matched by build plan, shared topics, and guide progression — not random related links.
Beginner footage calls out a cave NPC that “gets you gold” and is “really useful” for AFK gold — that is this system, not a secret second mine. It sits with mid-cave quests, before or beside the pickaxe NPC depending on how you walk the branches.
If you skipped cave interiors to grind spawn chickens, you do not have a Gold Mine. Sweep beginner guide NPCs, then come back.
| You have | You probably | Do this |
|---|---|---|
| Only spawn quests | Never saw the mine | Enter the cave chain |
| Miner Tom, no mine | Walked past a quest NPC | Talk to remaining cave markers |
| Mine level 1, Wood pickaxe | Correct early state | Opportunistic ore, then Iron pickaxe |
| Diamond pickaxe, mine still 1 | Starved the building | Spend surplus Gold/Iron/Coal here |
The mine does not spawn ore. Mining is how Gold, Iron, Coal, and Crystal enter the account. Nodes randomize; Coal is worth grabbing even after crafts because of the 2x recap.
AllThings.How / wiki-style recaps and the mining route recap agree: adding Coal applies a 2x gold rate. They do not agree on duration, whether two Coal stacks, or whether 2x snapshots at claim time.
Until an editor times a claim with and without Coal, this page says reported 2x, not a guaranteed formula.

| Claim | Status |
|---|---|
| Coal adds 2x gold rate | Reported · multiple recaps |
| Duration of 2x | TBA |
| Stacking multiple Coal | TBA |
| Max upgrade level | Unpublished; “3” Unverified |
| Level 1 costs Gold + Iron + Coal | Reported |
| 12,000 gold example | Single recap · not a formula |
Note coins, wait a fixed real-world interval with Coal off, claim, then repeat with Coal on. If the live UI already prints a rate, screenshot that instead of estimating. This wiki would rather have one dated screenshot than a fake table.
Coins also drop from kills, codes (Spark / Lev), and optional Store claims. Gold Mine is the idle stream. Spend it where the number multiplies a loop you already run.
| Purchase | Why | Priority |
|---|---|---|
| Weapon/armor Upgrade | The piece you swing | First |
| XP Totem (~1,000 Coins, ~50% radius XP) | Stacked spawn farms | Early if Merchant still stocks it |
| Luck Totem | Targeted Index farms | When chasing 1% drops |
| Gold Mine next level | Raises the idle stream | When mats are surplus |
| Forever Pack / 2,500 Coins shop claim | Unverified amount | Tap live button only |
| Robux bundles | Optional | Never required for the cave |
XP Totem wants a dense spawn radius, not the Gold Mine building itself. Place it on chickens/wolves or a later pack, then quest inside that circle. Whether quest XP also benefits is Unverified.
Codes still inject coins: redeem Spark and Lev on codes so the first Upgrade is not a dry wait on level 1 mine.
The mine fails quietly. You forget to claim, you starve it of Coal, or you treat a fan ROI as a schedule.
The Social Rewards string MINING is Expired on GameRant and Unverified on AllThings.How. It paid shards in recaps, not a Gold Mine unlock.
If the building is missing, you missed a cave NPC, not a code.
Next: unlock Miner Tom on mining so ore feeds this mine.
Then: spend coins on the swung weapon (weapons) or codes if Spark/Lev are still unused.
Recaps say 2x. Confirm duration and stacking in live UI. This wiki will not print a fake hourly.
Unpublished. A recap guessed 3 while not maxed — Unverified.
The moment the cave NPC offers it, so coins tick during the rest of the route.
Yes. Upgrades and Coal come from nodes and mobs, not from the building itself.
No. That is a Store / Forever Pack recap with conflicting amounts — Unverified and unrelated.
Matched by build plan, shared topics, and guide progression — not random related links.